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MUGSHOT

Global manhunt

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Art direction

Two faces of the manhunt.

MUGSHOT runs today in the frosted red case-board look. Underneath, the whole game can be re-skinned into either of these worlds — the rules, feeds and records stay identical, only the rendering of characters, scenes and story beats changes.

Comic book illustration of a fugitive sprinting down a red-lit alley, police behind

Concept A

Comic manhunt

  • Halftone panels, heavy ink, speed lines — every chase reads like an issue cover.
  • Characters drawn in a graphic-novel style from each player's uploaded photo.
  • Story beats arrive as speech-bubble panels: a tip-off, a dumped phone, a door knocked.
  • Loud, playful, instantly readable at any size — banners and feeds pop.
Photorealistic scene of a traveller on a rainy night platform watched by police

Concept B

Current site look

Photoreal world

  • Photorealistic AI characters standing in real-world scenery — stations, borders, night roads.
  • Scenes are text-heavy case files: a lost phone handed to police, a landlord's statement.
  • Rain, signal lights and CCTV stills; the world feels like the news, not a cartoon.
  • More cinematic and serious — every lead lands like evidence in a real file.
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