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MUGSHOT

Global manhunt

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The rules

$250, 14 days, one world.

Every board runs on the same clock for everybody, anywhere. One side disappears. The other side hunts. Everything either side learns arrives as a story beat in their feed.

If you run

Fugitive

  • 1You start with $250 and nothing else. Trains, buses, petrol and beds all eat into it.
  • 2Move often. Staying in one city builds heat and pulls tip-offs towards you.
  • 3Walking is free and quiet and cools your heat. Flights are fast and loud.
  • 4Lie low anywhere for up to 3 days. Your trail cools while you hide — but you still have to slip out for food, and that's when shop cameras, neighbours and pharmacists can spot you. Hunters staked out in your city make every trip riskier. Travelling ends your hiding.
  • 5Hunters staked out in the fugitive's city can knock on doors every 2 hours — twice as likely to turn someone up if they're holed up in hiding.
  • 6Broke? Take a cash-in-hand shift for $40–$120. About one time in three somebody recognises you and files a sighting.
  • 7Clues find you: a friend visited by officers, a dumped phone handed in, a landlord questioned.
  • 8Buy a disguise for $60 — new outfit, hair, glasses and hat. Your heat drops and the photo hunters share stops matching.
  • 9Plant a false sighting for $40 — a convincing tip lands in a faraway city and hunters may waste days chasing it.
  • 10Rent a safehouse for $75 — 48 hours off the grid: your trail cools by 25, news appeals and camera sweeps find nothing, and any raid has half the usual odds.
  • 11Forged passport — $110: for 3 days, crossing a border never raises your heat and beats any Red Notice.
  • 12Pay a smuggler — $70: hidden in freight to the nearest city in another country. No cameras, but 1 in 5 times dock workers spot you climbing out.
  • 13Stow away on freight — $90, every 6 hours: ride a shipping container to the nearest city in another country. Border lockdowns, roadblocks and Red Notices can't stop it, but 15 in 100 times a customs heat scanner spots you.
  • 14Border lockdown (hunters, 8 hours, every 12 hours): needs a stakeout. Any international flight, train or ferry out of that country gets flagged — the fugitive loses the ticket money, stays put and heat jumps by 25.
  • 15Night boat — $130, every 8 hours: a fishing boat to the nearest city in another country, ignoring lockdowns. 1 in 4 times the coastguard intercepts it — you lose the money, stay put and heat jumps by 25.
  • 16Police scanner — $65, lasts 8 hours: while it's on, the fugitive hears radio chatter whenever hunters on their case set a roadblock, lock down borders, pay an informant, plan a raid or get a search warrant.
  • 17Bribe an official — $100, every 8 hours: for the next 2 hours border lockdowns and roadblocks let you straight through.
  • 18Search warrant (hunters, every 12 hours): needs a stakeout. Officers search the stakeout city. If the fugitive is there, heat jumps by 18 and a sighting lands. The hunter also learns of any cash hidden there and recent bank or safehouse activity.
  • 19Watch map: signed-in players see lockdown and informant warnings on the world map, alongside roadblocks and raids.
  • 20Hide cash: tuck $25–$150 into a hiding spot in your city (up to 3 at once). Come back for it later — and if another runner finds it first, it's theirs.
  • 21Hunters: with 2+ hunters staked out in one city, call a joint raid — for 15 minutes arrest odds go up by half, and the reward is split between the raid teams.
  • 22Hunters: once a fugitive leaves the country, issue a Red Notice — every later border crossing without forged papers sets off a sighting and heat.
  • 23Every fugitive carries a reward: $5,000 to start, $1,000 more for each day free, and $5,000 extra once they've left the country. The hunter who makes the arrest banks it.
  • 24Call an old friend every 30 minutes for $30–$90 — but 4 times in 10 the police are already with them and the call gives away your city.
  • 25Hunters can launch a public appeal once a day per case — half the time a viewer reports the fugitive's real city (a quarter of the time once they're abroad).
  • 26Hunters can pull CCTV every 6 hours per case — only works when staked out in the fugitive's country: 1 in 2 chance of catching them on camera, 3 in 4 in the same city.
  • 27Buy a burner phone for $25 — for 24 hours, calls to friends are only traced 1 time in 10.
  • 28Scout for hunters for $15 — a lookout tells you how many hunters are staked out in your city, your country, and on your case overall.
  • 29Hire a local fixer for $85 (every 6h) — silences any informants and waves off any roadblocks in your current city, and cools your heat a little.
  • 30Hunters can recruit a local informant in their stakeout city (lasts 24h, every 12h). If the fugitive arrives there or makes a street move there, a sighting lands and heat jumps by 15.
  • 31Hunters with a stakeout can trace the fugitive's phone signal every 4h. It only works if the fugitive used a card, cash machine, phone or computer in the last 12 hours — then 6 in 10 traces find their real city.
  • 32Hunters can scan road cameras every 4 hours: if the fugitive drove, rode a bus or passed a roadblock in the last 12 hours in the hunter's country, there's a good chance a camera logs their city.
  • 33Hunters can fly a thermal drone over their stakeout city every 8 hours. It's twice as good at finding fugitives who are lying low or in a safehouse.
  • 34Fugitives can swap their car plates for $55 (every 4h): heat drops 15 and for 12 hours road cameras chase the wrong car.
  • 35Fugitives can slip underground for $40 (every 6h): for 6 hours, drones and camera footage can't see them.
  • 36Fugitives can buy a signal jammer for $80 (6h): cash machines, card payments and traced calls no longer reveal their city, and phone traces hit static.
  • 37Fugitives can fake a phone signal for $45 (every 3h): a false sighting appears in a far-off city, and any phone trace in the next 6 hours points there instead.
  • 38Street moves (one every 3 minutes): buy food for $8 (cools you, 15% a seller recognises you); cash machine gives $120 but trips a bank alert (big heat, hunters get your city); pay by card for $20 (usually flagged); use a computer for $10 (cools you and counts hunters in your city); visit a friend (food and $20–$60, but a third of the time police are watching); meet a contact (both of you cool off); borrow a car (free ride to the nearest city, but number-plate cameras report it).
  • 39Watch for roadblocks — travelling into a city where a hunter has a checkpoint gets you spotted and sends your heat soaring.
  • 40Cross a border and arrests become half as likely — until a hunter wins extradition.
  • 41Survive 14 days and you win the board. The case is recorded and can be replayed forever.

If you hunt

Hunter

  • 1You work from leads: public sightings, CCTV stills, a phone handed in to police.
  • 2Deploy to a city to stake it out. Full arrest odds in the fugitive's city, less in their country, a long shot from anywhere else.
  • 3Leads keep arriving on their own while a case is live, and heat rises with them.
  • 4Bank alerts, flagged card payments and number-plate camera hits land on your case feed with the fugitive's real city.
  • 5Once staked out, set a roadblock on any city for 12 hours. If the fugitive travels in, they're spotted and their heat jumps by 20. The fugitive hears a rumour about where it is, so it also works as a scare tactic.
  • 6Search for hidden cash every 6 hours in your stakeout city. If the fugitive stashed money there, half the time you find and seize it — and their heat rises by 10.
  • 7Coordinate with other hunters — several of you can work the same fugitive.
  • 8Once they leave the country, file for extradition. It is refused about half the time.
  • 9Capture before the clock runs out; arrests and escapes both count on the world rankings.

Ready to pick a side?

Build your character, then join a live board.

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